ChrisIverson ChrisIverson Jan 27, 2008 - "Just signing it."

This is actually Noble D. Bell's Text Adventure Engine, with slight modifications by me. I am posting it here for accessibility purposes.

 ' ********************************************************************************************************************** 
' * TEXT ADVENTURE ENGINE *
' * RELEASE 1.0.0 - FREEWARE *
' * BY NOBLE D. BELL (http://www.noblebell.com) *
' * *
' * NOTICE: *
' * You are free to use this text game engine for any use. The author, Noble D. Bell, is not responsible in any way *
' * for the use or misuse of this engine. If you do make changes or modifications to the code I require that you email *
' * me the revised code. *
' **********************************************************************************************************************

' REVISIONS:
' * February 5, 2006 - OFFICIAL RELEASE 1.0.0

' TO DO:
' * Add: LIGHT / EXTINGUISH commands for using a light source
' * Program: LEARN / CAST for magic spells


' ======================================================================================================================
' PROGRAM STARTS HERE
' ======================================================================================================================
' Every LB'er should know what this is for.
NOMAINWIN

' Setup the Window that will be used to play the game.
GOSUB [Setup.GUI]


' Setup global variables for True/False
GLOBAL TRUE,FALSE
TRUE = 1
FALSE = 0

' Setup global variables that will be used throughout the game.
' score - the current score for the player, turns - the number of turns the player has taken
' rm - the current room the player is in, maxinventory - the total number of items the player can pack
' inventorycount - the total number of items the player is carrying, OK - used as a flag
' maxhits - the max number of damage a player can take, hits - the total points of damage the player has taken
' defense - the number needed to hit a player, offense - the amount of damage a player can inflict
' gold - the amount of money the player has, maxmp - the total amount of magic the player can wield
' mp - the total amount of magic the player has left, armor$ - the type of armor the player is wearing
' weapon$ - the type of weapon the player is wielding, encounter - flag indicating a current battle
' lantern - a flag indicating if the lantern is on or off, needlight - a flag indicating if an area is dark or not
' noun - the number of the selected noun, verb - the number of the selected verb
' gametitle$ - the title of your game, gamedescription - the description of your game, crlf$ - carriage return/linefeed

GLOBAL score,turns,maxscore,rm,maxinventory,inventorycount,OK
GLOBAL maxhits,hits,defense,offense,gold,maxmp,mp,armor$,weapon$
GLOBAL encounter,lantern,needlight,noun,verb
GLOBAL gametitle$,gamedescription$,crlf$

' Special game variables and arrays
' rooms$(100) - This contains the description for each room in the game upto 100 rooms.
' roomProperties(100, 2) - Determines if the room is available for teleporting.
' exits(100,15) - This contains the visible exits in each room
' help$(100) - This contains some help or a clue for a particular room in the game.
' objects$(100) - Contains a list of objects the player can interact with in the game upto 100.
' objectproperties(100,7) - Contains a list of different properties about an object in the game.
- thedarkfreak thedarkfreak Jan 27, 2008 (Chris Iverson)