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ChrisIverson ChrisIverson Jan 27, 2008

This is actually Noble D. Bell's Text Adventure Engine, with slight modifications by me. I am posting it here for accessibility purposes. [[code format="vb"]] ' ********************************************************************************************************************** ' * TEXT ADVENTURE ENGINE * ' * RELEASE 1.0.0 - FREEWARE * ' * BY NOBLE D. BELL (http://www.noblebell.com) * ' * * ' * NOTICE: * ' * You are free to use this text game engine for any use. The author, Noble D. Bell, is not responsible in any way * ' * for the use or misuse of this engine. If you do make changes or modifications to the code I require that you email * ' * me the revised code. * ' ********************************************************************************************************************** ' REVISIONS: ' * February 5, 2006 - OFFICIAL RELEASE 1.0.0 ' TO DO: ' * Add: LIGHT / EXTINGUISH commands for using a light source ' * Program: LEARN / CAST for magic spells ' ====================================================================================================================== ' PROGRAM STARTS HERE ' ====================================================================================================================== ' Every LB'er should know what this is for. NOMAINWIN ' Setup the Window that will be used to play the game. GOSUB [Setup.GUI] ' Setup global variables for True/False GLOBAL TRUE,FALSE TRUE = 1 FALSE = 0 ' Setup global variables that will be used throughout the game. ' score - the current score for the player, turns - the number of turns the player has taken ' rm - the current room the player is in, maxinventory - the total number of items the player can pack ' inventorycount - the total number of items the player is carrying, OK - used as a flag ' maxhits - the max number of damage a player can take, hits - the total points of damage the player has taken ' defense - the number needed to hit a player, offense - the amount of damage a player can inflict ' gold - the amount of money the player has, maxmp - the total amount of magic the player can wield ' mp - the total amount of magic the player has left, armor$ - the type of armor the player is wearing ' weapon$ - the type of weapon the player is wielding, encounter - flag indicating a current battle ' lantern - a flag indicating if the lantern is on or off, needlight - a flag indicating if an area is dark or not ' noun - the number of the selected noun, verb - the number of the selected verb ' gametitle$ - the title of your game, gamedescription - the description of your game, crlf$ - carriage return/linefeed GLOBAL score,turns,maxscore,rm,maxinventory,inventorycount,OK GLOBAL maxhits,hits,defense,offense,gold,maxmp,mp,armor$,weapon$ GLOBAL encounter,lantern,needlight,noun,verb GLOBAL gametitle$,gamedescription$,crlf$ ' Special game variables and arrays ' rooms$(100) - This contains the description for each room in the game upto 100 rooms. ' roomProperties(100, 2) - Determines if the room is available for teleporting. ' exits(100,15) - This contains the visible exits in each room ' help$(100) - This contains some help or a clue for a particular room in the game. ' objects$(100) - Contains a list of objects the player can interact with in the game upto 100. ' objectproperties(100,7) - Contains a list of different properties about an object in the game. [[code]]