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cogburn
May 24, 2012
**Rockets** There are lots of programs, including many commercial programs, that will predict the maximum altitude of a model rocket. There are some inexpensive altimeters out there also that can give altitude results when placed inside your model during flight. Are they trustworthy? I wasn't sure so I had an idea to see if I could come up with a LB program that would predict accurately (within 5%) the height of a model rocket.Of course this program is more involved than the others presented on this page so I needed some help. I got a great deal of help from Mr. John Fisher who lives in Merry Old England. I had the ideas of what I wanted to do and he developed the code that would get me there. I give all credit to him.IThe main reason for my interest was that I was involved in a rocket altitude contest and as an official, I was concerned that the altimeters were subject to problems. I noticed that every once in a while, a spurious reading would occur. I wanted something that could check the validity of the readings I was getting. It was obvious to me that some readings were just not right. I wanted a program that I could enter rocket mass and motor type and the program would output a reasonable expectation of altitude. Of course this program is more involved than the others presented on this page so I needed some help. I got a great deal of help from Mr. John Fisher who lives in Merry Old England. Some of you know him as tenochtitlanuk from the Liberty Basic Forums. He had most all of the programs already written and only needed slight modifications to satisfy some of the requirements that I had wanted. I give all credit for these programs to him. I knew published data was available for model rocket thrust curves. I was not sure how accurate this data was as I was concerned that companies that make the motors might tend to exaggerate the numbers. I began a series of tests using an analog to digital interface and a force probe to measure force and time data and integrated these curves to obtain impulse data for various rocket motors. I have to say that the published data is very close to my measurements. The first bit of code presented here represents a rocket flight simulation for an Estes A-8 rocket motor pushing a 37 gram rocket. This includes a parachute deployment and subsequent terminal velocity to ground. Again- John Fisher is the author. [[code format="lb"]] 'EstesA8.bas 'This program uses the thrust data to draw a position/time, velocity/time, and acceleration/time 'graph for a rocket of mass 37 grams and an A-8 Estes engine. nomainwin UpperLeftX = 10 UpperLeftY = 10 WindowWidth = 1100 WindowHeight = 700 graphicbox #w.g, 10, 10, 1010, 610 textbox #w.t, 10, 620, 610, 30 open "Rocket vertical flight simulation" for window as #w #w, "trapclose [quit]" #w.g, "size 2 ; goto 5 505 ; down ; goto 950 505" RocketBodyMass = 0.030 ' fixed mass of rocket body RocketFuelMass = 0.0033 ' 3.3 gram of fuel EngineCasingMass = 0.0164 ' 17gram casing & nozzle. burntime = .7 ' burn lasts for this time burnrate = RocketFuelMass / burntime ' assume linear reaction rate Area = 0.0004 ' cross sectional area of rocket Gravity = 9.81 ' acceleration of gravity AirDensity = 1.2 ' density of air DragCoefficient = 0.75 ' allows for the streamlined shape y = 0 ' initial vertical height vy = 0 ' initial vertical displacement time = 0 ' initial time deltat = 0.001 ' time interval between updates acceleration = 0 hasTakenOff = 0 global RocketBodyMass, RocketFuelMass, EngineCasingMass, burntime, burnrate global Area, Gravity, DragCoefficient, y, vy, time, deltat , Gravity, AirDensity [here] force =thrust( time) - Gravity * mass( time) - drag( time) if hasTakenOff <>0 then acceleration =force / mass( time) else acceleration =0 if thrust( time) >( mass( time) *Gravity) then hasTakenOff =1 vy = vy + acceleration *deltat #w.g, "color green ; set "; 5 +600 *time /10; " "; 505 -500 *vy /250 y = y + vy *deltat time = time + deltat #w.t, " Time = "; using( "##.###", time); " force = "; using( "##.###", force);_ " acceleration = "; using( "#####.##", acceleration); " velocity = "; using( "###.##", vy);_ " and height = "; using("#######.##", y) #w.g, "color black ; set "; 5 +600 *time /10; " "; 505 -500 *y /120 scan if y <500 and y >-.1 then goto [here] wait ' _____________________________________________________________________ function thrust( tt) th =0 if tt <=.7 then th = -0.0229 *tt +2.362 if tt <=0.395 then th = -10.9 *tt +6.662 if tt <=0.27 then th = -151.3 *tt +44.54 if tt <=0.225 then th = 53.49 *tt -2.049 if tt <0.035 then th = 0.0 ' if tt <=1.6 then th =3 'if tt <=0.3 then th=10 -80 *( tt -0.2) ' if tt <=0.2 then th =50 *tt #w.g, "color red ; set "; 5 +600 *time /10; " "; 505 -500 *th /50 thrust =th end function ' _____________________________________________________________________ function mass( tt) select case tt case tt <=1.6 ' it burns 0.0035kg in 0.7s. m =RocketBodyMass +EngineCasingMass + RocketFuelMass - tt *burnrate case else m =RocketBodyMass +EngineCasingMass end select mass =m end function '____________________________________________________________________________ function drag( tt) if vy >0 then drag =0.5 *AirDensity*vy^2 *DragCoefficient *Area else drag = -0.5 *AirDensity *vy^2 *DragCoefficient *Area if tt >6 then drag =-0.5 *AirDensity *vy^2 *DragCoefficient *0.05 end function [quit] close #w end [[code]]