This is my second attempt at creating 2D level walls or borders. This time I am using sprites. The movement is very primitive, but I hope to add animation in my next attempt. You need the images below copied into your Liberty BASIC folder.

[[file:cave1.bmp]][[file:tree.bmp]][[file:food.bmp]]

[[code format="lb"]]
  'basic 2d game level wall/border example 2
  'using sprites
  'programmed by Ben Jimenez
  '8=up 6=right 2=down 4=left 7=up/left
  '9=up/right 1=down/left 3=down/right
  'July 22,2011


    nomainwin

    WindowWidth = 470
    WindowHeight = 500

    open "Cave dude eat food" for graphics_nsb_nf as #main

    print #main, "font ms_sans_serif 0 16"

    loadbmp "sprite1","cave1.bmp"
    loadbmp "tree","tree.bmp"
    loadbmp "food","food.bmp"

    print #main, "addsprite sprite1 sprite1";


   dim pxy$(22,22)

    'start postion of first wall piece
    x=10
    y=20


    for r=1 to 22 'current row
        for c=1 to 22 'current column loop
        read d$
        pxy$(r,c)=d$
        if d$="t" then  'draw tree
           tcnt=tcnt+1
           #main,"addsprite tree";tcnt;" tree"
           #main,"spritexy tree";tcnt;" ";x;" ";y

        end if


         if d$="f" then  'draw food
          fcnt=fcnt+1
           #main,"addsprite food";fcnt;" food"
           #main,"spritexy food";fcnt;" ";x+5;" ";y+10
           food=food+1

        end if

        if d$="s" then 'draw player
            #main,"spritexy sprite1 ";x;" ";y
            #main,"spritescale sprite1 40"
            px=x 'set current pen x position to player start x
            py=y  ' set current pen y position to player start y
            ar=r  'remember current row location
            ac=c 'remember current column locaton
        end if


        x=x+20 'increase column x location by 20
        next c
        x=10
        y=y+20 'increase row y location by 20
    next r

   #main,"when characterInput [checkkey]"


[main.inputLoop]   'wait here for input event
#main,"setfocus"
#main,"drawsprites"

 if pxy$(ar,ac)="e" and food=0 then
 notice "You collected all the food and escaped!"
 end if
 if pxy$(ar,ac)="e" and food>0 then
 notice "You need to collect more food!"
 end if
    wait

[checkkey]

'player move loop
'player can move as long as his path
'is not blocked by tree
key$ = Inkey$

    if len(key$) < 2 then


       if key$="2" then 'down


       if pxy$(ar+1,ac)<>"t"  then 'if next space is not a tree
        py=py+20
        #main,"spritexy sprite1 ";px;" ";py
       ar=ar+1

       end if

       end if

       if key$="6" then 'right
       if pxy$(ar,ac+1)<>"t"  then 'if next space is not a tree

       px=px+20

       #main,"spritexy sprite1 ";px;" ";py
       ac=ac+1

       end if
       end if

       if key$="4" then 'left
       if pxy$(ar,ac-1)<>"t"  then 'if next space is not a tree

       px=px-20

       #main,"spritexy sprite1 ";px;" ";py
       ac=ac-1

       end if

       end if

       if key$="8" then 'up
       if pxy$(ar-1,ac)<>"t"   then 'if next space is not a tree

       py=py-20

       #main,"spritexy sprite1 ";px;" ";py
       ar=ar-1

       end if
       end if


       if key$="3" then 'down,right
       if pxy$(ar+1,ac+1)<>"t"   then 'if next space is not a tree

       px=px+20
       py=py+20

       #main,"spritexy sprite1 ";px;" ";py
       ac=ac+1
       ar=ar+1
       end if
       end if

       if key$="1" then 'down,left
       if pxy$(ar+1,ac-1)<>"t"  then 'if next space is not a tree

       px=px-20
       py=py+20

       #main,"spritexy sprite1 ";px;" ";py
       ac=ac-1
       ar=ar+1
       end if
       end if

       if key$="9" then 'up,right
       if pxy$(ar-1,ac+1)<>"t"  then 'if next space is not a tree

       px=px+20
       py=py-20

       #main,"spritexy sprite1 ";px;" ";py
       ac=ac+1
       ar=ar-1
       end if
       end if

       if key$="7" then 'up,left
       if pxy$(ar-1,ac-1)<>"t"  then 'if next space is not a tree

       px=px-20
       py=py-20

       #main,"spritexy sprite1 ";px;" ";py
       ac=ac-1
       ar=ar-1
        end if
       end if



    end if

      if pxy$(ar,ac)="f" then
      #main,"spritecollides sprite1";
      input #main,list$
      #main,"spritevisible ";word$(list$,1);" off";
      pxy$(ar,ac)="x"
      food=food-1
      end if




   goto [main.inputLoop]



    'map data
    data  t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t
    data  t,x,x,x,x,x,x,x,t,f,x,t,x,t,x,t,x,x,x,x,x,t
    data  t,x,t,t,x,x,t,x,t,x,t,t,t,x,x,x,t,t,x,f,x,t
    data  t,t,t,t,x,x,x,x,x,t,x,x,t,t,x,t,x,t,t,x,x,t
    data  t,x,f,x,x,x,x,x,x,x,t,x,t,t,t,x,x,x,t,x,x,t
    data  t,x,x,t,x,x,x,t,x,t,t,t,x,t,t,x,x,t,t,t,x,t
    data  t,x,t,t,x,x,t,x,t,x,x,t,x,x,x,t,t,t,t,t,x,t
    data  t,x,x,x,x,t,x,f,t,t,x,x,x,t,x,t,t,t,t,t,x,t
    data  t,x,x,t,x,x,t,t,t,x,x,t,x,t,t,x,x,x,x,t,f,t
    data  t,x,t,t,x,t,x,x,x,t,t,x,x,x,x,t,x,x,x,x,t,t
    data  t,x,x,t,x,x,x,x,t,x,s,t,x,x,x,x,x,x,t,t,x,t
    data  t,x,x,x,t,t,x,t,x,t,t,t,x,t,x,t,t,x,x,x,x,t
    data  t,x,x,t,x,x,x,t,x,x,t,x,x,x,t,x,x,x,x,x,x,t
    data  t,x,t,x,x,t,x,t,t,x,x,x,x,x,x,x,x,t,t,t,x,t
    data  t,t,x,x,x,x,x,x,t,x,x,t,x,x,t,t,x,t,t,t,x,t
    data  t,x,t,t,x,x,t,x,x,x,t,x,x,t,t,t,x,t,t,t,t,t
    data  t,x,x,t,x,t,t,x,t,x,t,x,x,t,x,x,x,x,x,t,t,t
    data  t,t,x,t,x,x,t,x,f,t,x,x,t,x,x,t,t,x,t,t,x,e
    data  t,t,f,t,x,x,x,x,x,t,x,x,x,t,x,x,t,x,t,t,x,t
    data  t,x,t,x,x,t,x,t,x,t,t,x,t,t,x,x,t,x,x,x,x,t
    data  t,x,t,x,x,x,t,x,x,x,x,x,t,f,t,x,x,t,x,x,x,t
    data  t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t,t

[[code]]